Wednesday, 18 November 2015

Recommended Reading

These are the best books I have read so far that I think every software developer should read. Every one of them has really helped me to understand and improve the way I work.

Code Complete (2nd Edition) amazon

Would recommend this book to anyone who is looking at taking a career in software development. Covers almost everything you need to know to a basic level, though a couple of sections are a little dated this book really helps make the transition from just understanding how to code to being a career software developer.

Clean Code amazon

Clean code is a good book about coding standards and thinking about how you lay out your code. While I do not necessarily agree with all the recommendations it is spot on with all the areas that you need to consider. It really helps to make you think about how you lay out your code and take some pride in it.

The art of Unit Testing (2nd Edition) amazon

This is a really good book for people who are looking at starting to do automated developer testing, while it may take a couple of reads mixed with a lot of practice eventually it will all make sense. I would recommend avoiding the first edition of this book as the writer changed his approach on a few key areas that really make a difference when trying to get to terms with unit testing.

The Design of Everyday Things (1st Edition) amazon

The design of everyday things is a great introduction to usability and its underlying concepts. I would recommend getting the first edition as I found the second edition much harder to read due to the extra information in it.

Conceptual Blockbusting amazon

This book is not about programming but I would really recommend it anyway as it looks at the way you solve problems and aims to help you with understanding and improving the process. It is also full of little games and exercises that are fun to do.

Design Patterns amazon

This book is a really good introduction to the concept of design patterns and has most of the classic (although some you probably won't ever use) design patterns listed. While the catalogue part of the book can be hard to read it really helps you by giving you an insight to some useful patterns that experienced developers use.

Refactoring amazon

Refactoring is an awesome book although I find the catalogue part that lists all the refactorings mostly useless when you are working in a modern IDE that has short cuts for a lot of them. It gives a good understanding of what refactoring is and why it is so key to being a software developer.

Soft Skills amazon

This book is essentially a motivational self help book written especially for developers, it is a really good read and full of all sorts of useful information on how to deal with the rest of life while having a software developing career. From making a CV to getting your dream job and managing money this book essentially covers everything that's not normally in software books.

Object Thinking amazon

This defiantly feels like more of an advanced book but really helps you to think about the way you design your object oriented programs. Some of the sections about using polymorphism over conditional logic we're quite a mind opener. Am looking forward to reading this one again soon as I feel this book still has much to offer.

The Mythical Man Month amazon

If any book can be described as a classic in the software development field it is this one, a great book that focuses on managing software projects. While much of the information may seem out of date it has so many points that still ring true in today's software development world.

Tuesday, 17 November 2015

Git Aliases

Git Aliases

You can add extra git commands in the command line to make your life easier using git alias

if you type git config --global -e you will be able to edit these.

they should go inside the [alias] section (add one if it's not there)

Basic Commands

These commands are just simple aliases for anything that I use a lot, mainly because I have to type less to use them.

s = status

See the status of the repository

c = commit

Commit changes to the local repository

cm = commit -m

Commit with a message
git cm "Updated some code stuff"  

aa = add -A

Stages all the changes in the workspace.

co = checkout

Checkout a branch or commit.
git co master  

Viewing History

lga = log --graph --oneline --all --decorate

Shows the history for the repository in a nice way.

lgab = log --graph --oneline --decorate

Shows the history for the current branch in a nice way.

Pushing & Pulling

plr = pull --rebase

pull but rebase instead of merge, find this useful when working on a branch that have others working in it to avoid merge commits. Makes the history much cleaner. See the internet for arguments about this.

pushup = "!git push --set-upstream origin \"$(git rev-parse --abbrev-ref HEAD)\""

Push a local branch to the origin remote, does what it says on the tin. Use this lots when working within a feature branch/pull request workflow.

Stash & Reset

Most of these I found on Phil Haacks blog

wip = !git add -A && git commit -m 'WIP'

Work in progress commit, commits anything to the current branch so it can be reverted later. Useful if you need to change what you are working on. You could use git stash but I prefer having a proper commit.

load = reset HEAD~1 --mixed

Used to undo the commit that was done with the wip command and put the changes in the working directory.

wipe = !git add -A && git commit -qm 'WIPE SAVEPOINT' && git reset HEAD~1 --hard

Really like this one, use it instead of "git reset --hard" to clear the current working directory. Much better because it still commits the changes before wiping so they will remain in your local repository until they are garbage collected.


Tuesday, 10 November 2015

Running a Release Retrospective

We just shipped the first release of a project that I have been working on out to customers and it was decided it would be a good time to run a release retrospective with all of the teams involved.

Format of the session

3 hours in the afternoon with roughly 30 people attending.


Some senior managers came in and just say a few words to kick off the meeting in a positive way. Sometimes retrospectives can turn quite negative so this helped make the point that the release was a success and we are there to look for improvements in the coming versions.

Discussion of outcomes

Discussion of the expected outcomes of the meeting, this was a list of different items with actions we are going to take and owners for those actions. The items were:
  • Recommendations (What we did well)
  • Knowledge (What we learnt)
  • Mysteries (Things that need investigation)
  • WTF's (Things that we can improve on)
Next time I would rename recommendations to something else as they came out as recommended things we can do better rather that things we did well that we recommend we keep doing and pass on.


We tried energizer for this meeting as described in parts of a retrospective. After some reading we decided to try the Candy Love Energizer (whats better to get people talking than chocolate?).

This worked well and got everyone being talkative, would really recommend this energizer (think its a bit more interesting as most people haven't done it before).

Story of the project

This was a brief presentation with some key dates and statistics of the project, to help focus people on what we were going to be discussing the following breakout section.

This was shorter than hoped but it worked well to help frame the period we were talking about. 

Retrospective Prime Directive

"Regardless of what we discover, we understand and truly believe that everyone did the best job they could, given what they knew at the time, their skills and abilities, the resources available, and the situation at hand."

Read out the prime directive and explained that the meeting is supposed to be a positive thing looking at what we can do better and improve on rather than blame.


We broke up in to 4 teams each with flip board paper and pens with each team to focus on a different area. Each team should identify Recommendations, Knowledge, Mysteries and WTF's with possible actions.

Quality & QA

Looking at our quality management & testing


This is essentially the story of a story, from customer to shipped.

Planning & Release

Looking at how the project was planned and released.

Work & Environment

How the teams interact and work together, inside and outside of the team. as well as generally at working within the company & skill sharing.


Each team presents their findings and we discuss as a whole group the proposed actions.

The discussion was very interesting though some of the topics were very developer focused, it was suggested that we should have a developer only meeting first next time to avoid bringing the other team members to boredom.

Actions & Owners

Review the actions and assign owners.

The hardest part of these things always seems the be actually getting something practical out of as many items as possible. To try to help we assigned owners to each item and I will try to chase the owners to make sure progress is made over the coming weeks.

Release Success

Each person gets a piece of paper and writes a 1-10 on it to say how well they thought it went. This provides an anonymous way to gather information on how well everyone who worked on the release believes it has gone.

While this is probably not the best way to judge the release it was interesting to see the information that came in. In future I would suggest maybe using a more simple system (Well, OK, Poor) or something along those lines.


The session went pretty well most of the feedback was very positive. We identified several points and actions that we will be looking at over the period of the next release.

I would highly recommend playing around with the different subjects to suit the number of people you have joining in and areas you want to cover. Hopefully when we do another release retrospective we can try another set and compare the results.


Tuesday, 4 August 2015

Protocol Buffers & Lists

For this example I will be using the following example .proto and looking at serializing large repeated data sets in C#.

 syntax = "proto2";  
 package pcdf;  
 message Boiler  
   required string BoilerId = 1;  
   required int32 TableNumber = 2;  
   required string TableName = 3;  
   required string BoilerData = 4;  
   required string BrandName = 5;  
   required string Qualifier = 6;  
   required string ModelName = 7;  
 message AllBoilers  
   repeated Boiler Boiler = 1;  

Serialization Code
 var listBuilder = new AllBoilers.Builder();  
 for (var i = 0; i < 7000; i++)  
   var builder = new Boiler.Builder  
     BoilerId = "ID",  
     TableNumber = 2,  
     TableName = "Name",  
     BoilerData = "Data",  
     BrandName = "Brand",  
     ModelName = "Model",  
     Qualifier = "Qualifier"  
 var list = listBuilder.Build();  
 var bytes = list.ToByteArray();  
 var fileStream = new FileStream(OUTPUT_FILE, FileMode.Create);  
 fileStream.Write(bytes, 0, bytes.Length);  
For the actual tests real test data was used.

Deserialization Code
 var fileStream = new FileStream(OUTPUT_FILE, FileMode.Open);  
 var boilers = new AllBoilers.Builder();  

For a list of over 7k items serializes about 10ms slower on my machine, not quite what I expected from what is supposed to be a super fast binary serializer. Upon further reading it appears Protocol Buffers are not designed to handle large data sets, but this can be worked around by serializing the items individually.

To fix this we will serialize each item induvidually but add them all to the same stream with the length of the item added before each item.

Fixed Serialize
 var fileStream = new FileStream(OUTPUT_FILE, FileMode.Create);  
 for (var i = 0; i < 7000; i++)  
   var builder = new Boiler.Builder  
     BoilerId = "ID",  
     TableNumber = 2,  
     TableName = "Name",  
     BoilerData = "Data",  
     BrandName = "Brand",  
     ModelName = "Model",  
     Qualifier = "Qualifier"  
   var bytes = builder.Build().ToByteArray();  
   var intBytes = BitConverter.GetBytes(bytes.Length);  
   fileStream.Write(intBytes, 0, intBytes.Length);  
   fileStream.Write(bytes, 0, bytes.Length);  

Fixed Deserialize
 var fileStream = new FileStream(OUTPUT_FILE, FileMode.Open);  
 var list = new List<Boiler>();  
 int size;  
 while ((size = GetSize(fileStream)) != -1)  
   var bytes = new byte[size];  
   fileStream.Read(bytes, 0, bytes.Length);  
   var boiler = new Boiler.Builder();  

This updated code resulted in a significant difference (160ms -> 25ms) between JSON.Net and Protocol Buffers.


Protocol Buffers in C#

Protocol Buffers can be installed via Nuget,
 PM> Install-Package Google.ProtocolBuffers  
Or search for Protocol Buffers, there is also a Protocol buffers lite package that is smaller and does not use relection (better for some lighter platforms like mono). Note: an option must be set in the .proto file to compile the proto for use with the lite package.

As well as installing the protocol buffers library this will also download the tools required to compile .proto files and generate C# files from them. The tools will be located where the nuget package was installed to.

A .proto file will be required to generate the required files for usage. This example .proto defines a message called TestMessage with 3 properties. The package is used like a namespace and will also be used to generate the namespace of the classes in C#.
 syntax = "proto2";  
 package test_proto;  
 message TestMessage  
   required int32 Id = 1;  
   required string Name = 2;  
   optional string Details = 3;  
For more information on defining a .proto file see the protocol buffer v2 spec.

To compile a .proto file locate protoc.exe in the tools dir and run it with the following parameters.
 protoc -oitem test.proto  
where item is the name of the output file and test.proto the name of the .proto file. This outputs a compiled version of the .proto file.

The next step is to generate the .cs files that will contain the generated code that can be used to create and serialize the data.
 .\ProtoGen.exe item  
This should generate a .cs file containing everything you need to read/write to the protocol buffers.

 var builder = new TestMessage.Builder();  
 builder.Id = 2;  
 builder.Name = "Test";  
 builder.Details = "Some Detials";  
 var message = builder.Build();  
 var bytes = message.ToByteArray();  
You must create a builder as messages are immutable (Each message generates and internal Builder class), a message can be turned back in to a builder easily wit the ToBuilder() method.

 var builder = new TestMessage.Builder();  
 var message = builder.Build();  
You could just read the data from the builder if you wish.

Other Methods
message.ToJson() & message.ToXml()
These can be used to visualize the message in other formats.

message.WriteTo(Stream stream)
This is used to write the bytes to a stream.


Protocol Buffers

Protocol Buffers are a language-neutral, platform-neutral extensible mechanism for serializing structured data (official site).

In short protocol buffers are googles in house binary serialization format, designed to serialize small messages fast and with a small data size.

Where to use them
Protocol buffers are great when you need fast serialization and a small payload (where efficiency/speed is important). They are not so good when data formats are likely to change as this will mean you need to discard and recreate schemas and drop backwards compatibility or have multiple schemas for different versions.

  • Fast
  • Small Payload
  • Many cross platform implementations (c++, Java, C#, python, JS)
  • Generators a provided to generate data access classes
  • Schema Enforced (Need to define .proto file)
  • More complicated API than some other serializers

Proto Format
Protocol Buffer messages are first defined in a .proto file using the proto language. This can then be used to generate data access objects for your language of choice.
 message Boiler  
   required string BoilerId = 1;  
   required int32 TableNumber = 2;  
   required string TableName = 3;  
   required string BoilerData = 4;  
   required string BrandName = 5;  
   required string Qualifier = 6;  
   required string ModelName = 7;  
Fields are described with options (required, optional, repeated, etc..) followed by Type (int32, int64, string), field name then = and an Id number that must be unique. For more information read the v2 spec.

The current version is proto2, but Proto3 is current in alpha and being developed (Source code on GitHub) The update will include a new version of the .proto syntax.

Binary vs Text Serialization
  "Id": "21",  
  "Name": "Test User",  
  "address": {  
   "streetAddress": "Test Street",  
   "city": "Birmingham"  
Some formats serialize to text (JSON, XML, etc..) this can be really useful if you need to quickly view and edit the documents without special tooling. Binary serializations will require a tool that can read the document before you can begin to read and manipulate the data. Binary serializations will normally be smaller and more efficient though.


Tuesday, 23 June 2015


Encapsulate - "To enclose or be enclosed in or as if in a capsule". [the free dictionary]

In software
Encapsulation is the practice of having classes/objects not expose their data but expose methods to act upon the data. It also relates to how we choose to put methods and data into classes (Putting data with the relevant methods that use it).

There are many ways we can choose to decompose systems into objects but encapsulation is an effective way of making systems easier to understand and maintain. By restricting access to data we can change the internals of a class/module without requiring changes in the code that uses that class/module.

I have a class “Person”
 public class Person  
   public string FirstName { get; set; }  
   public string LastName { get; set; }  

Now take the following method:

 public string FullName(Person person)  
        return person.FirstName + person.LastName;  

If this method is not in the Person class the class must expose the firstname and lastname data for this method to work. So any other piece of code then has access to firstname and lastname and can use it. This means that if at a later point you decide to store the person’s name as just a fullname string you must change code that is outside of the person class. If this method is part of the person class you only have to update the person class and as long as its public interface is well designed and not affected by the change you should not have to change any other classes.

By carefully thinking about how we compose our classes we can hide the details (implementation) from the outside world, this can be a massive advantage when maintaining large systems as we can completely rewrite the internals of a class and have it not affect the rest of the system. When classes are encapsulated well it can lead to a better conceptual model (set of classes that represent the system), and often a better set of abstractions making the system easier to code against.

How to achieve 
You can use Getters and Setters to make it easier to encapsulate data, in .net an auto property can achieve this quickly. This will let you change the data later and still use the same property. Generally I would prefer using methods to act upon a class though.

Put methods in the same class as the data they are operating on, this should help achieve cohesion and make modification easier later.

Classes exposing their data and their internal workings, this can even include the way you design your methods. Sometimes you can encapsulate how the object works by avoiding sharing of implementation details. For example return amount of fuel as a percentage left rather than gallons.

Having your method access and change data within another object (see if you can move the method to within the other object, where hopefully it will make more sense)

Spend time thinking about anything that is not private, is there a way you could increase encapsulation by reducing the amount of data shared. Is your publicly accessible interface clean and free of clues as to how the object is implemented.

Also be wary of protected members, it can seem natural for inherited objects to have access to data but this can lead to problems refactoring later. Loose coupling between inheritance trees is hard to achieve but important to consider.

Benefits of encapsulation
  • Increase cohesion (Relation of data/methods within a class, high cohesion is good!)
  • Decrease coupling (High coupling of classes can make them hard to reuse, replace and test)
  • Better separation of concerns (when classes are highly cohesive a class is more likely to only focus upon itself)
  • Easier to reuse (A loosely coupled class will be easier to reuse in other places)
  • Easer to make changes (Only changes to the public interface require changes in other places)
  • Reduces complexity (By only requiring you to think about one class at a time)
Disadvantages of encapsulation
  • Can require more code (Boiler plate, getters/setters etc.)
Inheritance and encapsulation
Inheritance can be seen to be breaking encapsulation as you are exposing the workings of the class to the class that is sub classing. Over use of inheritance where it is not required will often lead to the breaking of encapsulation. So we should favor composition (Containing another object) over inheritance as a mechanism for code reuse. 

Sunday, 22 February 2015

Generic Fun : Generic Implicit Operators

Just playing around with generics, thinking about using them for things like lazy loading wrappers and potentially for dirty tracking and things like that. Lets start with a simple generic wrapper that doesn't do anything.
 public class Wrapper<T>  
     public T Value { get; }  
     public Wrapper(T value)  
         Value = value;  
(Using C# 6)

One of the problems is that you always have to add in a .Value for reading out and new Wrapper<T>(someData) for creating. One solution to this is to use implicit operators. Thus allowing you to create by just assigning a instance of T to the variable, and read out by assigning in to a T variable.
 public class Wrapper<T>  
     private T _value;  
     public Wrapper(T value)  
         _value = value;  
     public static implicit operator Wrapper<T>(T value)  
         return new Wrapper<T>(value);  
     public static implicit operator T(Wrapper<T> value)  
         return value._value;  

This will allow you to do things like this:
 Wrapper<string> textWrapper = "Text";  
 string text = textWrapper;  
 Wrapper<int> numberWrapper = 23;  
 int number = numberWrapper;  

There are some drawbacks to this, as if you are reading in to implicitly typed local variables (var), it would treat it as a Wrapper<T> unless you specify the type of the variable. Causing the properties of T not to be available without accessing the value of the wrapper putting in another variable.

It could be useful to help reduce the amount of code you need to write when using a generic wrapper, I was thinking maybe this could be used for lazy loading?
 public class LazyLoaded<T>  
     private T _value;  
     private bool _loaded;  
     public LazyLoaded(T value)  
         _value = value;  
     public T Value()  
         if (!_loaded)  
             // Load data  
             _loaded = true;  
         return _value;  
     public static implicit operator LazyLoaded<T>(T value)  
         return new LazyLoaded<T>(value);  
     public static implicit operator T(LazyLoaded<T> value)  
         return value._value;  

Even if it's not useful, still interesting :)

Tuesday, 20 January 2015


Basic Setup

Autofac is a nifty dependency injection container that comes as a PCL (Portable Class Library) so it can be used in Xamarin projects.

To set it up you need to build a container using the ContainerBuilder class:
 var containerBuilder = new ContainerBuilder();  
 containerBuilder.RegisterSource(new AnyConcreteTypeNotAlreadyRegisteredSource());  
 // Register Types
 _container = containerBuilder.Build();  
You can then register types like this:
To use the container to resolve objects you need to get a lifetime scope from it:
 using (var scope = _container.BeginLifetimeScope())  
   // Reslove Types  
You can then resolve types like so:
 var first = scope.Resolve<IFirst>();  
If you are using MVC/Web.Api you can add additional nuget packages that will enable constructor injection on your controllers!

Automatic resolution of concrete types

If you want the container to automatically resolve concrete types you can add this to the container builder. This will mean that if it can't find a registration and the type is a concrete (non-interface, non-abstract) class it will just new up the class and return it.
 containerBuilder.RegisterSource(new AnyConcreteTypeNotAlreadyRegisteredSource());  

Passing some parameters

You can pass in some parameters and the container will automatically resolve the non passed ones. This means you can have a constructor like this and still pass in some of the parameters and have the container resolve the others automatically.
 public Test(IFirst first, ISecond second)  
To pass in the IFirst parameter just do:
 var test = scope.Resolve<Test>(new TypedParameter(typeof(IFirst), first));  
This will then pass first in and create a new Second instance. 

delegate Factories

You can use a Func<T> as a factory, this will then pass in a function that will resolve instances from the container so you can create multiple instances.
     public NeedAFactory(Func<Test> factory)  
       _test1 = factory();  
       _test2 = factory();  

Delegate Factories with parameters

You can also add a Func that takes parameters and this will be passed in to the constructor of the class when it is constructed.
   internal class Parent  
     private IChild _child;  
     public Parent(Func<Parent, IChild> factory)  
       _child = factory(this);  
   internal class Child : IChild  
     private readonly Parent _parent;  
     public Child(Parent parent)  
       _parent = parent;  
When autofac creates the child class it will pass the varable specified in the parent (this).

Friday, 9 January 2015

C# 6 (Part 2)

String Interpolation

String interpolation is a replacement/alternative to string.format.

 var name = "Rob";  
 var output = "Hello \{name}";  

This will output "Hello Rob"

This is quite a nice feature as I find the syntax a lot easier to read than string.format.

Resharper 9.1 does not support this yet and will highlight it as an error, but it still compiles and runs.

nameof Operator

Quick and easy way of getting the name of something
 Console.WriteLine(nameof(test));  // varable outputs: "test"
 Console.WriteLine(nameof(TestProperty));  // property outputs: "TestProperty"
 Console.WriteLine(nameof(MyClass.TestProperty));  // property of class outputs: "TestProperty"
 Console.WriteLine(nameof(System.Text));   // namespace outputs: "Text"
 Console.WriteLine(nameof(MyClass.Method));  // method outputs: "Method"

Another useful little feature for when you are setting things using reflection and don't want to use strings, you can use an expression tree but this is simpler and I assume more efficient.

Resharper 9.1 does not support yet but it still compiles and runs

Expression Bodied Members

You can now define fields with lambda expressions.

 private int _total => _first + _second;  
 private static Program CreateProgram => new Program();  

Can also be used to define methods.

 public int Add(int x) => _number += x;  

Nice little feature for quick definition of simple methods.

Exception Filters
It is now possible to filter exceptions without affecting the stack trace.
 catch (Exception e) if (e is InvalidDataException || e is InvalidOperationException)  
   // Handle it  

This can also be used (abused) to log exceptions.
 catch (Exception e) if (Log(e))  
   // Handle it  
This seems to be an acceptable abuse of the feature as it is described in the language spec :)

Thursday, 8 January 2015 Mvc Image Helpers (Part 3)

Image helper with lazy loading

This article looks at creating a html helper to lazy load images using the jQuery lazy load plugin.
It follows on from 2 earlier articles on creating html helpers for image loading:

There are a few different ways of making an image lazy load, but this seems to be the simplest to get working I've found so far.

First of all you need to install the Lazy load plugin for jQuery (search "lazyload") using the Nuget package manager. There are 2 versions available, I used 1.8.4. You will also need some additional images for this part, a ajax style loading spinner (create your own here!) and a 1x1 pixel spacer image (create one or download from here).

First we will create the html helper that will generate the html code that lazy loads the image.

 public static MvcHtmlString LazyLoadImage(  
               this HtmlHelper helper,  
               string image,  
               string alternative,  
               int width,  
               int height)  
   var urlHelper = new UrlHelper(helper.ViewContext.RequestContext);  
   var url = urlHelper.Action("ImageResize", "Image", new { image, width, height });  
   var spaceUrl = urlHelper.Action("Image", "Image", new { image = "spacer.gif" });  
   var html = String.Format("<div class='lazyWrapper' style='height:{0}px; width:{1}px'>", height, width);  
   html += String.Format("<img class='lazy' src='{0}' data-original='{1}' alt='{2}'/>", spaceUrl, url,  
   html += String.Format("</div>");  
   return MvcHtmlString.Create(html);  
It uses the Image Controller re-size method created in part 2 of this series.

We create a div element to wrap the img element, this enables us to set the background of the div to the loading spinner element and easily center the spinner. We set the img tags src attribute to a single pixel transparent image so that it will not show until updated by jQuery lazy load. The data-original tag holds the image that we want to lazy load.


C# 6

Been digging in to some of the new C#6 features, a few examples/thoughts

Auto Property Initializers

Auto property initializers allow you to set the initial value without having  to do it in a constructor

 public string TestString { get; set; } = "Hello";  

This can also be used for get only properties

 public string TestString { get; } = "Hello";  

Seems like a non-static field cannot access a method to set the value:
 Cannot access non-static method 'GetString' in static context  

When changing the method to static it appears to work, interesting...
 public string TestMethodReturn { get; } = GetString();  
 public static string GetString()  
   return "Method";  

This appears to be because the property initializers are called before the constructor.

Think I will be using this stuff, especially setting the get only property. Nice little bits of syntactic sugar.

Constructor Assignment to get only Auto Properties

Does what it says on the tin,
 public string TestString { get; }  
 public Program()  
   TestString = "Hello";  

Also seems reasonably useful, though not sure if I will favour this or setting it on the property.

Static Using

Pretty simple, just imports the static methods for use without their class name.
 using System.Console;  

Not sure if using this stuff will be a good idea as it may reduce readability, but then maybe there will be cases where this would be useful. Advise using with caution.

Dictionary Initializers

There is a new dictionary initialzer format, the old one like the following still works
 var dictionaryOld = new Dictionary<string, string>  
   {"first", "First"},  
   {"Second", "Second"},  
   {"Third", "Third"},  

The new format is as follows
 var dictionaryNew = new Dictionary<string, string>  
   ["First"] = "First",  
   ["Second"] = "Second",  
   ["Third"] = "Third",  

So why the new format, well the only reason that I can see is this allows you to use the new format initializer just by implementing a this property on your own class:
 public class MyCollection  
   private readonly Dictionary<string, string> _store = new Dictionary<string, string>();  
   public string this[string key]  
     get { return ""; }  
     set { _store[key] = value; }  

You can then use the new initializer when creating instances
 var custom = new MyCollection  
   ["First"] = "First",  
   ["Second"] = "Second",  
   ["Third"] = "Third",  

Think this stuff will be useful for people making custom collections, good to know it exists so that I can use it when necessary. Though i'm now not sure which initializer I should be using when initializing dictionaries...

Wednesday, 7 January 2015

New Toys

Looks like there has been a load of new stuff for Visual Studio and .NET Recently. So I thought I would have a play. Link.

Visual Studio Ultimate 2015 Preview
Download and installation pretty standard, havent noticed anything exceptionally different, lambda debugging looks like it will be pretty cool. Will spend a bit more time playing with the features after I have played with C#6.
List of features

Roslyn (The new C# compiler platform)
Pretty easy to install in to a project just put open a console and type:
Install-Package Microsoft.CodeAnalysis -Pre
Roslyn Website

New platform installer for 9.1 picked up vs2015 and installed, works fine. Looks like some of the c# 6 support is already added as it suggests adding the ?. (Null Propagation) operator.
Resharper Platform Installer

C# 6
Tried out some of the new features including Null propagation, using Static Members ,auto Property Initializers,Getter only auto properties,Exception Filters. Lots of fun :) hopefully will have time to look at a few of these more in depth.

Here is a list of c#6 features:

Auto-property initializerspublic int X { get; set; } = x;AddedExists
Getter-only auto-propertiespublic int Y { get; } = y;AddedAdded
Ctor assignment to getter-only autopropsY = 15AddedAdded
Parameterless struct ctorsStructure S : Sub New() : End Sub : End StructureAddedAdded
Using static membersusing System.Console; … Write(4);AddedExists
Dictionary initializernew JObject { ["x"] = 3, ["y"] = 7 }AddedNo
Await in catch/finallytry … catch { await … } finally { await … }AddedNo
Exception filterscatch(E e) if (e.Count > 5) { … }AddedExists
Partial modulesPartial Module M1N/AAdded
Partial interfacesPartial Interface I1ExistsAdded
Multiline string literals"Hello<newline>World"ExistsAdded
Year-first date literalsDim d = #2014-04-03#N/AAdded
Line continuation commentsDim addrs = From c in Customers ' commentN/AAdded
TypeOf IsNotIf TypeOf x IsNot Customer Then …N/AAdded
Expression-bodied memberspublic double Dist => Sqrt(X * X + Y * Y);AddedNo
Null propagationcustomer?.Orders?[5]?.$priceAddedAdded
String interpolation$"{p.First} {p.Lastis {p.Ageyears old."Added*Planned
nameof operatorstring s = nameof(Console.Write);Added*Planned
#pragma#Disable Warning BC40008AddedAdded
Smart name resolutionN/AAdded
ReadWrite props can implement ReadOnlyExistsAdded
#region inside methodsExistsAdded
Overloads inferred from OverridesN/AAdded
CObj in attributesExistsAdded
CRef and parameter nameExistsAdded
Extension Add in collection initializersAddedExists
Improved overload resolutionAddedN/A

At first the Xamarin project templates did not appear, but I updated Xamarin studio to v 3.9 (In the alpha/Beta Channel) which features Visual Studio 2015 support and the templates appeared.

Looks like there is lots of fun ahead for .net!